Computational art

Explore background

On the motif form, use Left and Right to explore positions, Home for the first, and End for the last. Solid links are outgoing; dashed links are incoming.

Side project

100-Floor Descent

A little courage. A long way down. An original take on the classic left–right–gravity challenge, from lantern-lit stone to the sanctuary below.

100-Floor Descent

AN ORIGINAL CAVE EXPEDITION

100-Floor Descent

A little courage. A long way down.

Browser arcade · keyboard & touch
Health
10/10
Floor00
Active time0:00.0
A current browser with Canvas support is required to play.

Find your footing.

Steer left and right. Gravity does the rest. Stay below the spikes and above the bottom edge.

← → or A / D · P to pause · Enter to begin

Steer left and right. Gravity does the rest. Stay below the spikes and above the bottom edge.

LEFT · RIGHT · GRAVITY

Field guide

No jump button. No ads. No attempt limits. Just one more floor.

Stone

A steady foothold. It rises with the cave; keep moving.

Crumbling

Cracks on contact, then breaks after 0.45 seconds.

Spring

A short bounce. Steer away so it does not steal your descent.

Spike trap

Sharp teeth, four health lost. Find the other route.

Left conveyor

Moves you left while you stand on it. Counter-steer or ride it.

Right conveyor

Moves you right while you stand on it. Follow its chevrons.

The rhythm of the descent

Walk off a platform to fall. Land on lower platforms to earn progress: five rows equal one floor. Revisiting a platform never adds floors. The cave rises faster as you descend.

Health, not healing floors

Start with 10 health. Spikes cost 4, the ceiling costs 5, and falling off-screen ends the run at any health. After 2 seconds without damage, recover 1 health, then 1 each second. Normal platforms never heal you.

A moment to recover

Hits give 0.75 seconds of damage protection. Ceiling contact knocks you free instead of pinning you. A shield absorbs one hit, cannot stack, and never saves a bottom fall.

A different way down

Remix only: dash horizontally for 0.16 seconds, with a 4-second cooldown. A shield blocks one hit. The hourglass slows the cave and falling to 65% for 3 seconds, but steering and the active timer remain normal. Dash is not invulnerability.

Your course, your record

Classic and Remix keep separate floor records. Trial times compare only the same seed and rules version; the last 24 improved seeds are retained. Practice is unranked. Records stay in this browser; there is no account or online leaderboard.

Play your way

Use Focus view for a larger cave. Touch buttons support two fingers; you can also enable touch on either half of the cave. Sound is off by default. Reduced effects follow your device preference, with an extra manual option. Blur, hidden tabs, and scrolling away pause the run.